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F1* 2015 在 PC 上的逼真效果得到全面提升

F1 2015 leads the industry in showing how a modern CPU can be used to improve a game’s audio and visuals. Balancing the load between the CPU and GPU can bring better visuals to a game without a corresponding need to upgrade the GPU. Through the use of a CPU-based particle system, Codemasters was able to add visuals that complemented the other work performed on F1 2015 that improved the cars’...
作者: Leigh D. (Intel) 最后更新时间: 2017/06/07 - 12:28
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使用线程化 API 提供的同步例程,而非手工编写同步例程

Application programmers sometimes write hand-coded synchronization routines rather than using constructs provided by a threading API in order to reduce synchronization overhead or provide different functionality than existing constructs offer.
作者: 管理 最后更新时间: 2017/06/07 - 12:29
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