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Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
作者: Sven Woop (Intel) 最后更新时间: 2016/08/19 - 11:10
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作者: George Raskulinec (Intel) 最后更新时间: 2016/05/20 - 16:39
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