适用于 OpenCL 内核的并行噪声和随机函数

This article describes and links to the Noise code sample. The sample includes an implementation of Perlin noise, which is useful for generating natural-looking textures, such as marble and clouds, for 3D graphics. It also includes a set of pseudo-random number generator functions that are sufficient to make a generated image visually appear random.
作者: THOMAS C. (Intel) 最后更新时间: 2017/05/31 - 16:20