面向英特尔® x86 平台的 Unity* 优化指南: 第 3 部分

This article will cover the Unity* Optimization Guide for x86. The section includes Editor Optimizations, Occlusion Culling; LOD: Level of Detail; Shadows; Stick with One Camera; Render Queue Ordering; Lightmapping; Using Simple Colliders Instead of Mesh Colliders for Complex Models
作者: CRISTIANO F. (Intel) 最后更新时间: 2017/02/24 - 12:06