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面向英特尔® x86 平台的 Unity* 优化指南: 第 3 部分

This article will cover the Unity* Optimization Guide for x86. The section includes Editor Optimizations, Occlusion Culling; LOD: Level of Detail; Shadows; Stick with One Camera; Render Queue Ordering; Lightmapping; Using Simple Colliders Instead of Mesh Colliders for Complex Models
作者: CRISTIANO F. (Intel) 最后更新时间: 2017/02/24 - 12:06
有关编译器优化的更完整信息,请参阅优化通知