博客

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

作者: 最后更新时间: 2018/01/24 - 12:12
博客

Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

作者: 最后更新时间: 2019/11/13 - 21:19
博客

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
作者: Gael H. (Blackbelt) 最后更新时间: 2018/05/30 - 07:40
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What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

作者: Stephen Junkins (Intel) 最后更新时间: 2019/11/26 - 10:54
博客

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
作者: 最后更新时间: 2020/03/23 - 10:10