DirectX11 vs DX12 demo running on Surface Pro3 demo presented by David Cimini.
DirectX* 12 improves the CPU efficiency in frame rate unlocked mode which allows more power to be used for additional graphics performance.
Watch this talk from Microsoft Chas Boyd on how DirectX* 12 enables casual and indie games to take advantage of the latest and best graphics features to deliver improved performance, better battery
Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.
Seth presents the Windows* DirectX* workflow for Intel® Graphics Performance Analyzers. Learn the basic Intel GPA workflows or refresh your knowledge of the different tools.
Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.
Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers.
The Intel® GPA team is proud to announce the release of GPA 2015 R3!
Seth presents the Graphics Frame Analyzer for DirectX*. Learn the basic features and functionality of this extremely powerful analyzer.
An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p