视频

Intel® and Codemasters*: Advanced Rendering Techniques

Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to

作者: Gerald M. (Intel) 最后更新时间: 2019/05/20 - 13:01
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
作者: 最后更新时间: 2019/07/06 - 20:30
视频

Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

作者: 管理 最后更新时间: 2019/03/05 - 15:48
博客

How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
作者: Gael H. (Blackbelt) 最后更新时间: 2019/07/04 - 10:50
Article

API without Secrets: Introduction to Vulkan* Part 3: First Triangle

This tutorial presents how to draw first triangle! At the beginning a render pass with one subpass is created. Next image views and framebuffers are created for each swap chain image. After that graphics pipeline creation is presented for which shader modules (with SPIR-V shaders) are required and also viewport, rasterization, multisampling, and color blending information are necessary. Last part...
作者: Pawel L. (Intel) 最后更新时间: 2019/01/02 - 12:40
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
作者: Seth S. (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

API without Secrets: Introduction to Vulkan* Part 4: Vertex Attributes

Learn how to add vertex attributes to a graphics pipeline, create buffers, reorganize rendering code, and more in this Vulkan* tutorial.
作者: Pawel L. (Intel) 最后更新时间: 2018/05/30 - 07:00
Article
Article

Painting with Light: A Technical Overview of Implementing HDR Support in Krita*

Krita is digital painting software with true HDR capability. Performance is enhanced through Intel® multithreading technology.
作者: 管理 最后更新时间: 2019/08/20 - 10:47