This demonstration focuses on new capabiltiies of the GPA tool set using an Android game workload on a Baytrail reference device.
Demo of new features in the OpenGL* ES API.
Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to
A demo of how Grid 2 uses several
Real time demonstration of OpenGL vs. Vulkan* API from Khronos recorded at GDC 2015. Kishonti prototype using Vulkan also demonstrated.
Intel® Software Innovator Chris Price discusses “iConsole Micro and Console OS with Android,” featuring Intel® Compute Stick technology and Android for 2 in 1, PC and tablet devices.
The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.
Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.