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课程:机器人深度学习 | 英特尔® 人工智能开发人员计划

了解在许多机器人工作负载中使用深度学习算法的基础知识。
作者: David C. (Intel) 最后更新时间: 2019/08/16 - 15:41
Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
作者: 管理 最后更新时间: 2018/01/24 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
作者: 最后更新时间: 2018/12/31 - 15:00
博客

Apache Spark* Innovation: Driving a Stronger Community Standard

This blog post was jointly written by Jiangang Duan, Jie Huang and Weihua Jiang (Intel), Alex Gutow (Cloudera), and Dale Kim (MapR)

 

作者: 最后更新时间: 2019/03/11 - 13:17
Article

Using the Intel® SSSE3 Instruction Set to Accelerate DNN Algorithm in Local Speech Recognition

The main algorithm of speech recognition has changed to DNN (Deep Neural Network). Without internet, the speech recognition service in your mobile devices nearly useless, very few times it can listen to what you said and work.With support for the SSSE3 instruction set on Intel’s CPU, we could easy run a DNN based speech recognition application without the internet. Adding direct SSSE3 support...
作者: 最后更新时间: 2019/03/26 - 16:08
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2018/12/12 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
作者: 管理 最后更新时间: 2018/12/12 - 18:00
Article

设计面向游戏的人工智能(第 3 部分)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
作者: 管理 最后更新时间: 2018/01/24 - 15:35
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2018/01/24 - 15:35
Article

OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20