This demonstration focuses on new capabiltiies of the GPA tool set using an Android game workload on a Baytrail reference device.
Join Jason Wishnov, CEO, Founder and Lead Designer at Iridium Studios as he talks about Iridium’s new tactical war game, "There Came An Echo
In this short video you will learn about implementing Sierpinski Carpet Kernel in OpenCL 2.0.
Intel Innovator Eskil Steenberg demonstrates his ConfuseVFX tool (quelsolaar.com) for developers which allows artists and programmers to easily author content for multicore execution.
This is a 40 second highlight of Intel products that will be shown at SIGGRAPH.
If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.
Discover a way to edit VR audio within your VR editing system! Learn about the future of VR on the go.
Intel's Seth Schneider demos how to use the free Intel® Graphics Performance Analyzers (Intel® GPA) to conduct real time analysis on just about any game or graphics workload, to zero in on bo
This demo features the Graphics Frame Analyzer, and the new Graphics Trace Analyzer that are part of Intel® GPA. These powerful tools can hep you boost game performance and FPS!
This demo from GDC 2016 shows how you can optimize your Unity* Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you