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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

作者: 最后更新时间: 2018/07/12 - 14:07
博客

Porting Existing Game Engines to Metro

Introduction.

作者: steve-hughes (Intel) 最后更新时间: 2019/05/09 - 22:30
博客

PVS-Studio: Analyzing Doom 3* Code

 

作者: Andrey Karpov (Blackbelt) 最后更新时间: 2019/02/15 - 16:34
博客

Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

作者: Randi Rost (Intel) 最后更新时间: 2019/03/20 - 12:25
博客

Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

作者: Audri Phillips 最后更新时间: 2018/01/24 - 12:12
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
作者: 最后更新时间: 2018/11/19 - 14:24
Article

Mobile Games Developer Guide

Introduction

Maximize connectivity, power, and bandwidth management when designing for mobile applications.

作者: Adam Lake (Intel) 最后更新时间: 2019/05/09 - 13:08
Article

Real-Time Texture Streaming & Decompression

Introduction
作者: 管理 最后更新时间: 2018/01/24 - 12:12
博客

The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

作者: 最后更新时间: 2018/01/24 - 12:12
博客

Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments
作者: 最后更新时间: 2019/05/09 - 21:50