Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
作者: 管理 最后更新时间: 2018/01/24 - 15:35

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
作者: 最后更新时间: 2018/12/31 - 15:00

An Example of a Convolutional Neural Network for Image Super-Resolution

Convolutional Neural Networks (CNN) are becoming mainstream in computer vision. In particular, CNNs are widely used for high-level vision tasks, like image classification. This article describes an example of a CNN for image super-resolution (SR), which is a low-level vision task, and its implementation using the Intel® Distribution for Caffe* framework and Intel® Distribution for Python*.
作者: Alberto V. (Intel) 最后更新时间: 2018/01/24 - 15:35

Optimizing Edge-Based Intelligence for Intel® HD Graphics

What we call deep learning is typically associated with servers, the cloud, or high-performance computing. We are witnessing a reshuffling of compute partitioning between cloud data centers and clients in favor of moving applications of deep learning models to the client.
作者: 最后更新时间: 2018/01/24 - 15:35

Explore Unity Technologies ML-Agents* Exclusively on Intel® Architecture

This article describes how to install and run Unity Technologies ML-Agents* in CPU-only environments.
作者: Bryan B. (Intel) 最后更新时间: 2019/07/05 - 18:54

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

作者: Liu, Mark (Intel) 最后更新时间: 2019/07/03 - 20:07

Get Started with Intel® SDK for OpenCL™ Applications 2019 on Windows* OS

1. Overview

作者: MICHAEL C. (Intel) 最后更新时间: 2018/12/13 - 13:56

Windows* Machine Learning: Performance Improvements on Intel Integrated Graphics

Preview what Windows* ML and hardware acceleration looks like on devices using Intel integrated graphics devices.
作者: Coppock, Michael J (Intel) 最后更新时间: 2018/12/21 - 16:14

Apple* Machine Learning on Intel® Processor Graphics

How to take advantage of Apple* Machine Learning Frameworks Core ML* on Intel® Processor Graphics.
作者: Hisham Chowdhury (Intel) 最后更新时间: 2018/12/31 - 14:00

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
作者: 管理 最后更新时间: 2019/09/03 - 10:05