OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics TuningUse of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.
Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.
Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers.
Seth presents the Graphics Frame Analyzer for DirectX*. Learn the basic features and functionality of this extremely powerful analyzer.
An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p
Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.