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Article

Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
作者: 管理 最后更新时间: 2018/01/24 - 12:12
Article

User Experience Design Guidelines for Tablets running Android*

Android introduces different ways to use your tablet device.

作者: 管理 最后更新时间: 2017/02/24 - 12:39
Article

Designing for User Experience, Power, and Performance on Tablets

This document is written from the perspective of an application designer and author.

作者: 管理 最后更新时间: 2017/06/07 - 10:52
Article

Quantify and Optimize the User Interactions with Android* Devices

by Xiao-Feng Li

 

作者: 管理 最后更新时间: 2018/12/11 - 12:56
Article

AWS: Android* Workload Suite for User Interaction Measurement

By Xiao-Feng Li

作者: 管理 最后更新时间: 2017/02/24 - 12:46
Article

UXtune: A Toolkit to Accelerate the Optimizations of Android* User Interactions

Abstract
作者: 管理 最后更新时间: 2017/02/24 - 12:39
博客

How “Personal” is coming back into PC

For anyone what wasn't able to attend the Microsoft Worldwide Partner Conference, one of the 3 key finds that I learned was that the concept of "Personal" is truly coming back to "Personal Computing" - lots of new technologies are right around the corner to make your computer feel more like "yours."
作者: CaptGeek (Intel) 最后更新时间: 2019/01/15 - 16:26
Article

AWS:用于测量用户交互的 Android* 工作负载套件

摘要
作者: 管理 最后更新时间: 2017/02/24 - 12:06
Article

量化和优化用户与 Android* 设备之间的交互

作者:Xiao-Feng Li

 

 

作者: 管理 最后更新时间: 2018/12/11 - 13:14
Article

面向平板电脑用户体验、电源和性能的设计指南

本文是从应用设计者和作者的角度撰写的。我的目的是为应用设计者和用户界面设计者提供建议和提醒,并为处理这些问题提供方法指南。这并不是目标操作系统的“必办”事项列表,而是对移动市场中需处理的某些硬件和软件问题的有益探究。

作者: 管理 最后更新时间: 2017/06/07 - 10:49