过滤器

Blog post

一个游戏程序员的学习资料

 
作者: weiqubo 最后更新时间: 2016/08/26 - 03:08
Blog post

你能WiDi吗?

作者: yanqing-wang (Intel) 最后更新时间: 2016/08/15 - 12:58
Blog post

高性能计算中并行的概念理解

  要理解并行编程,首先要从并行的理解开始。 (1)从Wiki中并行编程的解释说起 Wiki是个好东西,包含了很多专业术语的解释,关键的是,除了解释,wiki还是一个好文档。
作者: gengshenghong 最后更新时间: 2016/08/15 - 12:54
Article

英特尔进阶游戏开发大赛获胜者 AuraLab 完美演示《Karma》

Getting game development to its current point has been a challenge for the AuraLab team; just moving from doodles on paper to digitized animation took several months. Advancing to a playable demo was another challenging push, and even more hard work is on the team’s horizon to bring this game fully to market. But with major wins at the 2015 Intel® Level Up Game Developer Contest, it’s worth...
作者: 管理 最后更新时间: 2016/07/06 - 03:58
Article

GIANTS Software 借助英特尔® 图形性能分析器优化 Farming Simulator* 15

Advanced, physically based rendering technologies in games like GIANTS Software Farming Simulator 15 push the limits of technology. Intel® Graphics Performance Analyzers (Intel® GPA) play a significant role in finding bugs and optimizing the latest generation of physically based renderers. Forward rendering works differently. The graphics card projects the objects and breaks them down into...
作者: 管理 最后更新时间: 2016/07/06 - 03:58
Article

Threading and Intel® Integrated Performance Primitives

Threading and Intel® Integrated Performance Primitives

作者: Wei D. (Intel) 最后更新时间: 2016/08/02 - 05:27
Video

MinnowBoard Turbot固件和英特尔® 固件引擎工具

描述:这个视频是2016 英特尔杯大学生电子设计竞赛嵌入式专题邀请赛( ESDC)培训视频系列的一部分,介绍 了MinnowBoard Turbot 的固件,英特尔® 固件引擎工具及其使用,以及其他高级固件特性。

作者: IDZSupport KS 最后更新时间: 2016/03/16 - 21:42
Forum topic

Can't get the person orientation info

Hello there,

I am using a R200 camera to capture a registered person. By now, I can get the position, the ID, the head pose and even the expression information.

作者: Ethan Z. 最后更新时间: 2016/07/26 - 20:17
Article

在不编写 AVX 的情况下使用英特尔® AVX

Intel® AVX is a new 256-bit instruction set extension to Intel® Streaming SIMD Extensions and is designed for applications that are floating point intensive. This paper discusses options to integrate Intel® AVX into an application via use of intrinsics.
作者: richard-hubbard (Intel) 最后更新时间: 2016/07/15 - 10:33
Forum topic

FaceTracking and Face 3DScan's coordinated work problems.

Hello,

作者: bo s. 最后更新时间: 2016/07/04 - 19:58
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