Xavier 向我们介绍了安卓原生开发套件；这是将 C/C++ 集成入安卓应用的官方组件。在有些情况下，使用 NDK（原生开发套件）能大幅提升应用的性能。
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本文是对“面向 Linux* 的英特尔® Composer XE”文档的补充。 本文对在为英特尔集成众核 (Intel MIC) 架构编写卸载和本地程序时使用 C/C++ 和 Fortran 的 OpenMP* 扩展的最佳方法进行了概括。
PhonoPaper aroused keen interest among musicians, artists, and fans of unusual experiments. PhonoPaper is a technology and an application that allows you to play audio converted into a picture of a special format, called a spectrogram on paper or any other surface.The printed picture can, for example, be stuck to a wall. Passersby, noticing the code, launch the PhonoPaper scanner on their phones...
With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their Unity-based games for Intel® Architecture for Android phones/tablets in China. It is very easy to port an ARM*-based Unity game to Intel Architecture if the game doesn’t have any plugins. Make sure the device filter option is FAT or x86, then build the...
Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.