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NDK:了解安卓原生开发套件

Xavier 向我们介绍了安卓原生开发套件;这是将 C/C++ 集成入安卓应用的官方组件。在有些情况下,使用 NDK(原生开发套件)能大幅提升应用的性能。

作者: Xavier H. (Intel) 最后更新时间: 2015/10/06 - 13:06
Article

基于 Linux* 面向微控制器的 Intel® System Studio 入门

< 面向微控制器的英特尔® System Studio 入门>

作者: JON J K. (Intel) 最后更新时间: 2016/01/29 - 01:28
Article

在英特尔® 集成众核 (英特尔® MIC) 架构上使用 OpenMP* 的最佳设计方案

本文是对“面向 Linux* 的英特尔® Composer XE”文档的补充。 本文对在为英特尔集成众核 (Intel MIC) 架构编写卸载和本地程序时使用 C/C++ 和 Fortran 的 OpenMP* 扩展的最佳方法进行了概括。
作者: Jiong Z. (Intel) 最后更新时间: 2015/07/21 - 17:53
Article

配合英特尔® XDK 使用 Emscripten* 编译器

简介
作者: GaneshRao (Intel) 最后更新时间: 2016/01/10 - 21:55
Article

使用英特尔® 工具优化PhonoPaper

PhonoPaper aroused keen interest among musicians, artists, and fans of unusual experiments. PhonoPaper is a technology and an application that allows you to play audio converted into a picture of a special format, called a spectrogram on paper or any other surface.The printed picture can, for example, be stuck to a wall. Passersby, noticing the code, launch the PhonoPaper scanner on their phones...
作者: 管理 最后更新时间: 2016/01/10 - 19:48
Article

针对中国市场的基于英特尔架构的 Unity* 游戏移植指南

With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their Unity-based games for Intel® Architecture for Android phones/tablets in China. It is very easy to port an ARM*-based Unity game to Intel Architecture if the game doesn’t have any plugins. Make sure the device filter option is FAT or x86, then build the...
作者: Tao Peng (Intel) 最后更新时间: 2016/01/10 - 20:09
Article

Marmalade C++ 和 ShiVa3D:针对 Android X86 的游戏引擎指南

Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
作者: praveen-kundurthy (Intel) 最后更新时间: 2016/01/10 - 19:43
Article

通过编程减轻 Android* 应用的图像处理负载

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作者: Eli Hernandez (Intel) 最后更新时间: 2016/01/10 - 20:00
有关编译器优化的更完整信息,请参阅优化通知