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Article

Temple Gates Games 在旧金山举办的英特尔® Buzz Game Dev Workshop 中赢得游戏开发人员展示竞赛

2015 Intel® Buzz Workshop San Francisco had a great turnout! In addition to the panels and technical sessions for game developers, a Game Developer Showcase contest was held where developers could pitch their games to a panel of judges and an audience of peers. At this year’s Game Developer Showcase, a virtual reality (VR) game entitled Bazaar from Temple Gates Games won. The game is a surrealist...
作者: 管理 最后更新时间: 2017/04/26 - 15:28
视频

怎样在 Game Jam 中获得最佳的体验?

Learn from an expert: Portland Indie Game Squad’s Will Lewis has organized and participated in lots of game jams, and has some wisdom to share to help you learn how to get the most out of your game

作者: IDZSupport K. 最后更新时间: 2017/03/28 - 06:16
Article

如何使用英特尔® XDK 的 Game Asset Manager

英特尔® XDK 提供的开发环境允许您创建2D画面的HTML5游戏。它包含一个 Game Asset Manager (游戏资源管理器),游戏相关的插件 API,游戏样例和模板,代码编辑器内建的自动补全功能等等,同时也包括许多标准的HTML5开发功能。

作者: Thomas (Intel) 最后更新时间: 2016/02/22 - 09:31
Article

Improve VR experience with Intel® CPU- VR game artificial intelligence (AI) analyze

With VR is accepted by more and more people, more and more game companies begin to develop VR games.

作者: Huang, Chao (Intel) 最后更新时间: 2017/04/26 - 15:28
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新闻和活动 | 游戏开发

See the events that are happening and read the news as it relates to game development and Intel® software.
作者: Horta, Areli (Intel) 最后更新时间: 2017/05/16 - 11:28
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2017/04/26 - 15:28
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2017/04/26 - 15:28
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文档与培训

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
作者: Horta, Areli (Intel) 最后更新时间: 2017/04/21 - 17:26
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教程

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
作者: Horta, Areli (Intel) 最后更新时间: 2017/04/21 - 17:26
Article

从家用游戏机到PC虚拟现实游戏: 《不语者》给我们的启示

《不语者》(Unspoken* ) 是一款由 Insomniac Games* 公司开发的第一人称魔咒虚拟现实游戏,采用了 Oculus Touch* 控制器。 Insomniac Games 是一家经验丰富的家用游戏机开发公司,他们的内部引擎经过扩展后可以支持虚拟现实。 从帧速率为 30 fps 的家用游戏机,到高端虚拟现实设备上的 90 fps,帧速率的大幅提升要求更好的性能感知设计,以及引擎性能改善,以实现最大程度地利用系统资源。 本文介绍了如何检测系统级别的引擎中所存在的技术瓶颈,其背后的原因是什么?以及如何消除这些瓶颈以提升性能。
作者: Raja B. (Intel) 最后更新时间: 2017/04/19 - 23:00
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