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Article

Temple Gates Games 在旧金山举办的英特尔® Buzz Game Dev Workshop 中赢得游戏开发人员展示竞赛

2015 Intel® Buzz Workshop San Francisco had a great turnout! In addition to the panels and technical sessions for game developers, a Game Developer Showcase contest was held where developers could pitch their games to a panel of judges and an audience of peers. At this year’s Game Developer Showcase, a virtual reality (VR) game entitled Bazaar from Temple Gates Games won. The game is a surrealist...
作者: 管理 最后更新时间: 2016/03/01 - 23:30
Article

如何使用英特尔® XDK 的 Game Asset Manager

英特尔® XDK 提供的开发环境允许您创建2D画面的HTML5游戏。它包含一个 Game Asset Manager (游戏资源管理器),游戏相关的插件 API,游戏样例和模板,代码编辑器内建的自动补全功能等等,同时也包括许多标准的HTML5开发功能。

作者: Thomas (Intel) 最后更新时间: 2016/02/22 - 09:31
Article

Developer Experience: Porting the Antix* Game Player to MeeGo* (JP)

Nancy Nicolaisen

記事のダウンロード開発事例: Antix* ゲームプレイヤーの MeeGo* への移植* [PDF 590KB]

作者: Bob Duffy (Intel) 最后更新时间: 2012/10/08 - 00:37
Video

Gaming on the Go

Ad Hoc gaming is the wave of the future.
作者: 杜伟 (Intel) 最后更新时间: 2013/05/11 - 21:25
Responsive Landing Page

文档与培训

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
作者: ARELI H. (Intel) 最后更新时间: 2016/04/19 - 08:54
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2016/04/14 - 13:18
Responsive Landing Page

新闻和活动

See the events that are happening and read the news as it relates to game development and Intel® software.
作者: ARELI H. (Intel) 最后更新时间: 2016/04/22 - 12:05
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2016/04/11 - 11:38
Article

激战幽灵游戏: 面部跟踪技术在游戏《Mystery Mansion》*中的应用

Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
作者: 管理 最后更新时间: 2016/04/27 - 21:08
Video

Mobile Gaming: Crytek’s Crysis Threaded for Notebooks

Jeff Laflam, Intel Applications Engineer shows Crytek’s Crysis running on high-end notebooks.
作者: 杜伟 (Intel) 最后更新时间: 2013/05/12 - 01:50
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