使用 MonoGame* 开发游戏

Authored by admin

作者:Bruno Sonnino

Last updated on 2014/06/09 - 22:50

超极本™ 设备和平板电脑 Windows* 触摸屏开发人员指南

Authored by Gael Hofemeier (Intel)
下载文章 Last updated on 2014/05/20 - 23:39

Developer Experience: Porting the Antix* Game Player to MeeGo* (JP)

Authored by Bob Duffy (Intel)
Nancy Nicolaisen

記事のダウンロード開発事例: Antix* ゲームプレイヤーの MeeGo* への移植* [PDF 590KB]

Last updated on 2012/10/08 - 00:37

Gaming on the Go

Authored by 杜伟 (Intel)
Ad Hoc gaming is the wave of the future. Last updated on 2013/05/11 - 21:25

Mobile Gaming: Crytek’s Crysis Threaded for Notebooks

Authored by 杜伟 (Intel)
Jeff Laflam, Intel Applications Engineer shows Crytek’s Crysis running on high-end notebooks. Last updated on 2013/05/12 - 01:50

如何使用英特尔® XDK 的 Game Asset Manager

Authored by Thomas (Intel)

英特尔® XDK 提供的开发环境允许您创建2D画面的HTML5游戏。它包含一个 Game Asset Manager (游戏资源管理器),游戏相关的插件 API,游戏样例和模板,代码编辑器内建的自动补全功能等等,同时也包括许多标准的HTML5开发功能。

Last updated on 2015/03/05 - 00:58

2013基于英特尔移动平台的安卓应用开发与性能调优师资研讨会

Authored by Hai Shen (Intel)

2013基于英特尔移动平台的安卓应用开发与性能调优师资研讨会  |   2013.12.23-2013.12.24  |  中国上海 上海交通大学

Last updated on 2014/04/20 - 19:31

2014 Intel Cup ESDC Training and Technical Resource

Authored by Hai Shen (Intel)

Return to ESDC 2012 community >>

Last updated on 2014/05/23 - 02:04

英特尔® GPA 4.0 使用技巧:利用像素历史和像素超量绘制模式,最大程度减少超量绘制

Authored by Neal Pierman (Intel)
Intel® Graphics Performance Analyzers (Intel® GPA) includes various features that help game developers optimize their game. This article shows how to use the Pixel History and Overdraw modes to analyze "hot spots" within your game or application. Last updated on 2012/11/26 - 17:31