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Article

Developer Experience: Porting the Antix* Game Player to MeeGo* (JP)

Nancy Nicolaisen

記事のダウンロード開発事例: Antix* ゲームプレイヤーの MeeGo* への移植* [PDF 590KB]

作者: Bob Duffy (Intel) 最后更新时间: 2012/10/08 - 00:37
Video

Gaming on the Go

Ad Hoc gaming is the wave of the future.
作者: 杜伟 (Intel) 最后更新时间: 2013/05/11 - 21:25
Article

如何使用英特尔® XDK 的 Game Asset Manager

英特尔® XDK 提供的开发环境允许您创建2D画面的HTML5游戏。它包含一个 Game Asset Manager (游戏资源管理器),游戏相关的插件 API,游戏样例和模板,代码编辑器内建的自动补全功能等等,同时也包括许多标准的HTML5开发功能。

作者: Thomas (Intel) 最后更新时间: 2015/03/05 - 00:58
Video

Mobile Gaming: Crytek’s Crysis Threaded for Notebooks

Jeff Laflam, Intel Applications Engineer shows Crytek’s Crysis running on high-end notebooks.
作者: 杜伟 (Intel) 最后更新时间: 2013/05/12 - 01:50
Blog post

成就解锁问答

A Q&A looking at the Achievement Unlocked program: a game development program from Intel(R) designed to help game developers be more successful at creating games using Intel(R) platforms and technology.
作者: Michael C. (Intel) 最后更新时间: 2015/10/29 - 23:32
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
作者: 管理 最后更新时间: 2015/11/08 - 22:01
Article

Marmalade C++ 和 ShiVa3D:针对 Android X86 的游戏引擎指南

Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
作者: praveen-kundurthy (Intel) 最后更新时间: 2016/01/10 - 19:43
Article

针对中国市场的基于英特尔架构的 Unity* 游戏移植指南

With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their Unity-based games for Intel® Architecture for Android phones/tablets in China. It is very easy to port an ARM*-based Unity game to Intel Architecture if the game doesn’t have any plugins. Make sure the device filter option is FAT or x86, then build the...
作者: Tao Peng (Intel) 最后更新时间: 2016/01/10 - 20:09
Article

循序渐进:使用 LEGO* Minifigures Online 创建更好的游戏

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
作者: Landyn Pethrus (Intel) 最后更新时间: 2016/01/10 - 21:49
Article

开发支持手势和语音的 Racing Thrill*

Inspired by the gesture-control capabilities of the Intel® RealSense™ SDK, PlayBuff Studios developed the latest iteration of Death Drive: Racing Thrill* for devices equipped with Intel® RealSense™ technology. They set out to create a game that would deliver a more innovative and visceral experience through the implementation of gesture and voice controls combined with the ability to fire...
作者: 管理 最后更新时间: 2016/01/19 - 21:19
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