过滤器

Article

英特尔图形开发人员指南

Intel processor graphics is updated in distinct generations. This page has the latest Intel Processor Graphics Performance Developer's Guide and links to previous generations of Intel Integrated Graphics Performance Developer's Guides.
作者: Ping W. (Intel) 最后更新时间: 2016/09/28 - 15:57
Article

使用英特尔® 图形性能分析器分析实际游戏性能

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
作者: Philipp Gerasimov (Intel) 最后更新时间: 2016/05/06 - 16:41
Article

样本优化:海雾

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Integrated Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
作者: Jeff Laflam (Intel) 最后更新时间: 2016/09/28 - 15:57
Article

利用英特尔® 线程构建模块(英特尔® TBB)优化 MSC. Software SimXpert*

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
作者: Bonnie Aona (Intel) 最后更新时间: 2012/11/26 - 17:14
Article

更新工具令《捉鬼敢死队》* 游戏更精彩

Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops.
作者: Ping W. (Intel) 最后更新时间: 2016/05/06 - 16:41
Article

基于英特尔® Ivy Bridge 处理器显卡的 Microsoft* DirectCompute

Microsoft* DirectCompute exposes the compute functionality of graphics hardware as a new shader type: the compute shader. DirectCompute allows you to program compute shaders on Intel® Ivy Bridge hardware. This paper describes how.
作者: Wolfgang Engel 最后更新时间: 2012/11/19 - 21:54
Article

没有任何秘密的 API:Vulkan* 简介第 0 部分:前言

Follow Pawel L. to learn about Intel's graphic driver support for the emerging Vulkan* graphics API. He'll be providing several tutorials along with Github source code.
作者: Pawel L. (Intel) 最后更新时间: 2016/11/15 - 17:18
Article

在配有英特尔® Iris™ 显卡的系统上通过优化对 Just Cause 3 进行增强

Multiple optimizations throughout the rendering pipeline made laptop gameplay on systems with Intel Iris integrated graphics almost on a par with leading platforms such as PS4* and Xbox* 1. Many of the optimizations described here benefit not just systems with integrated graphics, but also high-end systems with discrete graphics cards. All systems benefit from better balancing CPU and GPU...
作者: Antoine Cohade (Intel) 最后更新时间: 2016/11/14 - 23:26
视频

基于英特尔® 显卡技术的 Vulkan*

Vulkan* 演示介绍了 3D API 经过简化和优化后所实现的功耗和性能改进。Slawomir Grajewski 在运行 Windows* 的英特尔硬件进行了这一演示。此处演示了全新 API 的两个主要特性:1) 显著提高能效,2) 支持多线程渲染。

作者: Jeff X. (Intel) 最后更新时间: 2016/09/23 - 00:37
博客

Android 游戏开发框架 libgdx 的使用 TiledMap 地图的使用 .

虽说可以用Image什么的当个背景,但是要是做个RPG类的游戏就有点复杂了。为了追求效率一般可以使用libgdx的SpriteCache,但是如果习惯于TiledMap的话libgdx也是支持的。

作者: henren555 最后更新时间: 2016/09/28 - 17:01
有关编译器优化的更完整信息,请参阅优化通知