Article

Improve VR experience with Intel® CPU- VR game artificial intelligence (AI) analyze

With VR is accepted by more and more people, more and more game companies begin to develop VR games.

作者: Chao H. (Intel) 最后更新时间: 2016/06/06 - 20:29
Article

F1* 2015 在 PC 上的逼真效果得到全面提升

F1 2015 leads the industry in showing how a modern CPU can be used to improve a game’s audio and visuals. Balancing the load between the CPU and GPU can bring better visuals to a game without a corresponding need to upgrade the GPU. Through the use of a CPU-based particle system, Codemasters was able to add visuals that complemented the other work performed on F1 2015 that improved the cars’...
作者: Leigh D. (Intel) 最后更新时间: 2016/07/14 - 12:58
Article

教程:将应用迁移到 DirectX* 12 – 第 5 部分

As an important part of the DirectX 12design objective, multi-threading is an optimization solution worthwhile to try for every applications that are CPU-bound with CPU workload that can be parallelized among multiple threads. DirectX 12 API provides good multi-threading support. Through appropriate migration, single-threaded applications can be parallelized to make full use of the hardware...
作者: 管理 最后更新时间: 2016/07/06 - 06:08
Article

使用英特尔® 图形性能分析器分析实际游戏性能

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
作者: Philipp Gerasimov (Intel) 最后更新时间: 2016/05/06 - 16:41
Article

整理您的数据和代码: 优化和内存 — 第 1 部分

This series of two articles discusses how data and memory layout affect performance and suggests specific steps to improve software performance. The basic steps shown in these two articles can yield significant performance gains. These two articles are designed at an intermediate level. It is assumed the reader desires to optimize software performance using common C, C++ and Fortran* programming...
作者: David M. 最后更新时间: 2016/05/20 - 16:58
Blog post

一个游戏程序员的学习资料

 
作者: weiqubo 最后更新时间: 2016/07/27 - 19:48
Article

异构分布式系统上的有限差分

Our building block is the FD compute kernels that are typically used for RTM (reverse time migration) algorithms for seismic imaging. The computations performed by the ISO-3DFD (Isotropic 3-dimensional finite difference) stencils play a major role in accurate imaging of complex subsurface structures in oil and gas surveys and exploration. Here we leverage the ISO-3DFD discussed in [1] and [2] and...
作者: Leonardo B. (Intel) 最后更新时间: 2016/06/16 - 08:53
Article

5种优化你的安卓5.0 Lollipop代码的方法

With the release of Android 5.0 Lollipop*, an innovative default runtime environment was introduced, called ART* (short for Android RunTime). It includes a number of enhancements that improve performance. In this paper, we introduce some of the new features in ART, benchmark it against the previous Android Dalvik* runtime, and share five tips for developers that can further improve application...
作者: 管理 最后更新时间: 2016/04/06 - 22:58
Article

在用户空间内构建开源存储堆栈

With the high performance of next-generation technologies like 3D XPoint™ technology, latency will no longer be measured in milliseconds but in nanoseconds. But this rise of next-generation storage simply shifts the I/O bottlenecks from storage media to the network and software, which we predict will force development of user mode cloud storage. Intel's Storage Performance Development Kit...
作者: Thai Le (Intel) 最后更新时间: 2016/04/27 - 22:38
Article

Make your VR experience better with Intel® CPU- VR game physics analyze

With VR is getting more and more popular, end users are seeking for fully immersive interactions. Of course, physical simulations will play more important roles in VR applications.

作者: Chao H. (Intel) 最后更新时间: 2016/06/02 - 20:03
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