GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
The fundamental shift in processor performance from clock speed to multi-cpu means game designs must evolve to effectively utilize the available processor cycles. This article discusses key features of the Intel® Core™ i7 processor for game development.
Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Intel CPU已经自带集成显卡，软件通过Intel MSDK能够开启硬件的编解码加速功能。下表根据市场上的主流CPU（i3/i5/i7）绘制了一张编解码的实际硬件能力参考图，便于CODEC开发人员参考。
In this tutorial, we demonstrate some possible ways to optimize an application to run on the Intel® Xeon Phi™ processor
Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
Project Newton includes the connection of all main platforms (Intel® Core™ processor, Intel® Centrino* processor technology, Intel® Atom™ processor, ARM* mobile platforms) and all IoT platforms (Intel® Edison board, Intel® Galileo board, Raspberry*, Spark*, Mbed*, Freescale*, Arduino Uno*, etc.). Thus, Project Newton can connect platforms running all current mainstream OSs (Windows*, Linux*,...
The Intel® PCLMULQDQ instruction is a new instruction available beginning with the Intel® Core™ processor family. The PCLMULQDQ instruction performs a carry-less multiplication of two 64-bit operands.
As Deep Neural Network (DNN) applications grow in importance in various areas including internet search engines and medical imaging, Intel teams are working on software solutions to accelerate these workloads that will become available in future versions of Intel® Math Kernel Library (Intel® MKL) and Intel® Data Analytics Acceleration Library (Intel® DAAL). This technical preview demonstrates...
This article demonstrates how using the proper texture format can improve OpenGL performance—in particular, using native texture formats will give game developers the best OpenGL performance. Accompanying the article is a C++ example application that shows the effects on rendering performance when using a variety of texture formats.