Introduction to Cross-Platform Application Development Using AppMobi* XDK [跨平台]

Cross-platform application development implies writing once and deploying to multiple platforms.

作者: Wei D. (Intel) 最后更新时间: 2016/05/27 - 12:04

使用英特尔® XDK体验英特尔® 物联网开发套件

This article covers and expands upon the material from the Hands-on Lab Intel Internet of Things (IoT) Developer Kit SFTL005 presented at the Intel Developer Forum 2015 (IDF15) August 18–20, 2015 in San Francisco, California. This document helps developers learn how to connect the Intel® Edison platform to build an end-to-end IoT solution and describes related concepts that can be applied to...
作者: Nhuy L. (Intel) 最后更新时间: 2016/09/28 - 14:05

英特尔® 基于硬件的安全技术为生物识别应用带来独特优势第 1 部分

How Intel® Hardware-based Security Technologies Improve the Security of Biometrics Recognition. Trusted Execution Environment with Intel® Software Guard Extensions. What is TEE? Intel® Software Guard Extensions Technology Overview. How to Harden Biometric Recognition Function by Intel® Software Guard Extensions Technology? Memory Protection Scheme with Virtual Machine Extensions. The Weakness of...
作者: Jianjun Gu (Intel) 最后更新时间: 2016/06/20 - 13:09

如何在VT-d 虚拟化中安装Intel® Media Server Studio

Intel® Graphics Virtualization Technology (Intel® GVT) is an extension of Intel® Virtualization Technology (Intel® VT) for Directed I/O (Intel® VT-d) that provides hardware accelerated I/O virtualization support for Intel® HD graphics - it is one of the GPU virtualization solutions. Intel GVT allows the Virtual Machine (VM) to call a GPU function via I/O. Only one VM can use the GPU at a given...
作者: Jiandong Z. (Intel) 最后更新时间: 2016/05/12 - 23:20

Marmalade C++ 和 ShiVa3D:针对 Android X86 的游戏引擎指南

Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
作者: Praveen K. (Intel) 最后更新时间: 2016/01/10 - 19:43

使用 NDK 构建工具构建 Android* 命令行应用

Libraries and test apps are often written in C/C++ for testing hardware and software features on Windows*. When these same features are added to an Android* platform, rewriting these libraries and tests in Java* is a large task. If the code to be ported is written in ANSI C/C++ and doesn’t have any OS-specific dependencies, it can be rebuilt using the Android NDK build tools and run from the...
作者: THOMAS E. (Intel) 最后更新时间: 2016/03/31 - 01:26