Forum topic

Parallel Building Block

Intel Parallel Studio 2011

作者: Chi G. (Intel) 最后更新时间: 2010/10/11 - 23:03


In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by providing additional services, features, and functionality. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best...
作者: Landyn Pethrus (Intel) 最后更新时间: 2016/09/28 - 15:57


Our building block is the FD compute kernels that are typically used for RTM (reverse time migration) algorithms for seismic imaging. The computations performed by the ISO-3DFD (Isotropic 3-dimensional finite difference) stencils play a major role in accurate imaging of complex subsurface structures in oil and gas surveys and exploration. Here we leverage the ISO-3DFD discussed in [1] and [2] and...
作者: Leonardo B. (Intel) 最后更新时间: 2016/06/16 - 08:53

了解面向三维同性有限差分 (3DFD) 波动方程代码的 NUMA

本文将介绍一些技巧,帮助软件开发人员识别并修复使用最新英特尔软件开发工具时遇到的与 NUMA 相关的应用性能问题。

作者: Sunny G. (Intel) 最后更新时间: 2016/05/25 - 19:56

使用英特尔® 线程构建模块(英特尔® TBB)实现并行化

面向英特尔® MIC 架构的编译器方法

使用英特尔® 线程构建模块(英特尔® TBB)实现并行化


作者: Ronald W Green (Intel) 最后更新时间: 2016/02/26 - 16:52
Forum topic

IDF 2011

IDF 2011,Intel Parallel Building Blocks


作者: Chao Y (Intel) 最后更新时间: 2011/05/16 - 05:10