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超极本和平板电脑 Windows* 8 传感器开发指南

本指南为开发人员提供了面向 Desktop和Windows* 8商店应用的 Microsoft Windows* 8 传感器应用编程接口 (API) 的概述并重点介绍了 Windows 8 Desktop 模式中可用的传感器功能。 我们对可以创建交互应用的 API 进行了总结,包括采用Windows 8 的加速器、磁力计和陀螺仪等常见传感器。
作者: 管理 最后更新时间: 2016/04/21 - 00:34
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Windows* 8商店与桌面应用开发

在面向 Windows 8 和英特尔设备开发应用时,您可获得选择想要开发的 Windows 8 应用类型的独特机会。以下文章可帮助您选定一些有利 于决定需开发应用类型的资源。

作者: 管理 最后更新时间: 2016/07/14 - 14:38
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Microsoft DirectX* 12 中资源绑定的性能考虑因素

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
作者: 管理 最后更新时间: 2016/09/28 - 15:57
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为使用英特尔® 通用连接框架的 Windows* 8 开发数据传输应用

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作者: 管理 最后更新时间: 2014/06/16 - 02:32
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超极本™ 和平板电脑 Windows* 8 传感器开发指南

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作者: Gael H. (Intel) 最后更新时间: 2013/10/24 - 00:45
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如何用英特尔® 实感™ 软件开发套件开发面向 Windows* 10 台式机的应用

This guide will get you up and running quickly with the Intel® RealSense™ SDK on your Windows 10 equipped computer. If you are new to the Intel RealSense SDK and are working with a computer running Windows 10, this material will give you a head start on creating Intel RealSense applications for desktop projects.
作者: Bryan B. (Intel) 最后更新时间: 2016/04/27 - 11:28
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做好充分准备,迎接英特尔® 实感™ SDK 通用 Windows* 平台应用

The much anticipated Intel® RealSense™ SDK support for developing Universal Windows Platform (UWP) apps has arrived in SDK R5 (v7), and this article will help get you started using the software components, samples, and documentation you’ll need for developing UWP apps that use the Intel® RealSense™ camera (SR300).
作者: Bryan B. (Intel) 最后更新时间: 2016/05/04 - 02:38
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每位游戏开发人员都应了解的 Windows 10* 特性

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
作者: Brad Hill (Intel) 最后更新时间: 2016/09/28 - 15:57
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触摸功能:在后 PC 时代开发超极本™ 应用

when we use a desktop or a notebook, we typically use a keyboard or mouse. With touch capability becoming available in Ultrabook devices, Intel undertook a research program to better understand use of touch capabilities in notebook form-factor devices.
作者: 管理 最后更新时间: 2016/05/06 - 16:41
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教程:将应用迁移到 DirectX* 12 – 第 1 部分

DirectX* is a programming interface set that Microsoft* uses to control the underlying hardware and handle multi-media tasks (especially games and video) on Windows* operating system platform. DirectX* API is divided into multiple components. APIs within different components are independent and updated separately, which ensure that the games only need to use necessary functions. Each component...
作者: 管理 最后更新时间: 2016/09/28 - 15:57
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