本指南为开发人员提供了面向 Desktop和Windows* 8商店应用的 Microsoft Windows* 8 传感器应用编程接口 (API) 的概述并重点介绍了 Windows 8 Desktop 模式中可用的传感器功能。 我们对可以创建交互应用的 API 进行了总结，包括采用Windows 8 的加速器、磁力计和陀螺仪等常见传感器。
在面向 Windows 8 和英特尔设备开发应用时，您可获得选择想要开发的 Windows 8 应用类型的独特机会。以下文章可帮助您选定一些有利 于决定需开发应用类型的资源。
Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
This guide will get you up and running quickly with the Intel® RealSense™ SDK on your Windows 10 equipped computer. If you are new to the Intel RealSense SDK and are working with a computer running Windows 10, this material will give you a head start on creating Intel RealSense applications for desktop projects.
The much anticipated Intel® RealSense™ SDK support for developing Universal Windows Platform (UWP) apps has arrived in SDK R5 (v7), and this article will help get you started using the software components, samples, and documentation you’ll need for developing UWP apps that use the Intel® RealSense™ camera (SR300).
With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
when we use a desktop or a notebook, we typically use a keyboard or mouse. With touch capability becoming available in Ultrabook devices, Intel undertook a research program to better understand use of touch capabilities in notebook form-factor devices.
DirectX* is a programming interface set that Microsoft* uses to control the underlying hardware and handle multi-media tasks (especially games and video) on Windows* operating system platform. DirectX* API is divided into multiple components. APIs within different components are independent and updated separately, which ensure that the games only need to use necessary functions. Each component...