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Unity

作者: Areli H. (Intel) 最后更新时间: 2016/07/06 - 22:58
Article

Unity* 与针对英特尔架构的安卓构建

Abhishek NandyGeek Monkey Studios 首席执行官

作者: Abhishek 81 最后更新时间: 2016/07/26 - 16:48
Blog post

用 Unity 进行网络游戏开发(一)

这是我之前写的了,一直保存在电脑里,现在学习写博客。希望多和大家交流,共同进步,文章中说得不好的地方请指出,谢谢!使用Unity3D进行网络游戏开发

作者: ZJC 最后更新时间: 2016/07/06 - 21:38
Article

Unity* 英特尔® x86 的出色之处!Unity 竞赛获奖者分享获胜经验

It’s incredibly easy to include x86 support for the Android platform in Unity, and you can even see some great performance gains as a result. Have you tried it yet? If not, you can get started in no time with our article on how to produce a fat APK that includes both x86 and ARM libraries
作者: 管理 最后更新时间: 2016/07/06 - 04:48
Blog post

英特尔联手 UNITY 共创辉煌

英特尔刚刚与 Unity 建立合作关系,对此只能用一个字来形容我们的感觉 — 棒! 或者用一个词来形容 — 太棒了!

作者: Randi Rost (Intel) 最后更新时间: 2016/07/06 - 21:38
Article

Unity* 和英特尔® 实感™ 摄像头助力游戏开发

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
作者: Gregor Biswanger 最后更新时间: 2016/07/06 - 04:18
Article

针对中国市场的基于英特尔架构的 Unity* 游戏移植指南

With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their Unity-based games for Intel® Architecture for Android phones/tablets in China. It is very easy to port an ARM*-based Unity game to Intel Architecture if the game doesn’t have any plugins. Make sure the device filter option is FAT or x86, then build the...
作者: Tao Peng (Intel) 最后更新时间: 2016/07/06 - 05:58
Blog post

Unity 配置窍门:内存,音频和纹理

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
作者: Colleen C. (Intel) 最后更新时间: 2016/07/06 - 21:48
Article

如何使用 Unity* 规划优化

作者 John Wesolowski

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如何使用 Unity* 规划优化(原文) [PDF 2.15MB]

作者: 管理 最后更新时间: 2016/07/06 - 04:38
Article

Unity* x86支持资源中心

 

作者: Mitchell L. (Intel) 最后更新时间: 2016/04/26 - 13:58
有关编译器优化的更完整信息,请参阅优化通知