GCW for Android is a JVM memory management workload that is designed to emulate how real applications use Java memory management. It is intended to help both JVM and application developers optimize memory management and user experience on Android. Learn how it works, and try it yourself. Includes link to code on googlesource.com.
Traditionally, two-factor authentication uses a one-time password (OTP), which combines something the user knows (a username and password) and something the user has (typically, a token or key fob that produces a six-digit number, valid only for a short period of time and available on demand). If your business is already using two-factor authentication, then you are also familiar with the various...
Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Cross-platform application development implies writing once and deploying to multiple platforms.
本文介绍了虚拟现实 (VR) 概念，讨论了如何集成 Unity* 应用与 Oculus Rift*，在游戏中添加 Oculus 第一人称玩家角色，以及将玩家远距传动至场景。本文的目标受众是想要集成 Oculus Rift 至 Unity 场景的 Unity 开发人员。假定前提是读者已经有一个能够创建面向 Oculus 的虚拟现实游戏的装备：一台面向 Oculus 的 PC 和 Oculus Rift 以及触摸控制器。
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