面向 Android* 设备的垃圾回收工作负载

GCW for Android is a JVM memory management workload that is designed to emulate how real applications use Java memory management. It is intended to help both JVM and application developers optimize memory management and user experience on Android. Learn how it works, and try it yourself. Includes link to code on
作者: Li W. (Intel) 最后更新时间: 2017/02/24 - 12:04

Introduction to Android Things*: video and transcription

作者: Evan C. (Intel) 最后更新时间: 2017/06/14 - 16:42


Traditionally, two-factor authentication uses a one-time password (OTP), which combines something the user knows (a username and password) and something the user has (typically, a token or key fob that produces a six-digit number, valid only for a short period of time and available on demand). If your business is already using two-factor authentication, then you are also familiar with the various...
作者: PENG W. (Intel) 最后更新时间: 2017/06/07 - 09:14


Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
作者: Susan Michalak (Intel) 最后更新时间: 2018/01/24 - 12:12

Introduction to Cross-Platform Application Development Using AppMobi* XDK [跨平台]

Cross-platform application development implies writing once and deploying to multiple platforms.

作者: Wei D. (Intel) 最后更新时间: 2017/06/07 - 10:53

虚拟现实简介:创建一款面向 Oculus Rift* 的第一人称游戏

本文介绍了虚拟现实 (VR) 概念,讨论了如何集成 Unity* 应用与 Oculus Rift*,在游戏中添加 Oculus 第一人称玩家角色,以及将玩家远距传动至场景。本文的目标受众是想要集成 Oculus Rift 至 Unity 场景的 Unity 开发人员。假定前提是读者已经有一个能够创建面向 Oculus 的虚拟现实游戏的装备:一台面向 Oculus 的 PC 和 Oculus Rift 以及触摸控制器。
作者: Praveen K. (Intel) 最后更新时间: 2018/01/24 - 12:12

2013 英特尔中国大学峰会

回到英特尔学术社区首页 >> 2015 年英特尔中国大学峰会 >>  
作者: Hai Shen (Intel) 最后更新时间: 2017/06/07 - 09:30