Novell: Intelligent Infrastructure & Virtualization

Authored by Jeff Zhang (Intel)
Last updated on 2013/05/11 - 23:15

Citrix: Flexible Virtualization

Authored by Jeff Zhang (Intel)
Last updated on 2013/05/12 - 01:00

Intel MS Virtualization

Authored by Jeff Zhang (Intel)
Last updated on 2013/05/12 - 01:25

VMware: Advancing the Virtual Datacenter

Authored by Jeff Zhang (Intel)
Last updated on 2013/05/12 - 01:20

样本代码:一次性密码(OTP)演示

Authored by PENG W. (Intel)
Traditionally, two-factor authentication uses a one-time password (OTP), which combines something the user knows (a username and password) and something the user has (typically, a token or key fob that produces a six-digit number, valid only for a short period of time and available on demand). If your business is already using two-factor authentication, then you are also familiar with the various... Last updated on 2014/08/12 - 20:29

Gameplay: 触摸控制您最热衷的游戏

Authored by Erik Niemeyer (Intel)
下载原文

Download Gameplay: Touch controls and 2-in-1 awareness for your favorite games [PDF 904KB]

Last updated on 2014/11/04 - 00:02

开源 - 开放式虚拟化解决方案

Authored by admin

Last updated on 2013/06/11 - 12:49

关于在MFC工程中使用SDK

Authored by Liu W.

试了下控制台建立一个工程,然后获取深度图,运行OK。

具体代码如下

#include "util_render.h" #include "util_pipeline.h"

main函数里定义如下

Last updated on 2014/05/14 - 07:53

2012 Cloud Computing and Its Core Technology,CCF YOCSEF-Intel Workshop

Authored by admin

回到英特尔学术社区首页>>

Last updated on 2012/10/26 - 12:30

Cocos2d-x 游戏中子弹的设计 (一)

Authored by 阳辉 刘.
FPS游戏中用的最多的就是子弹了,这几天有不少人问我游戏中如何设计子弹?大量子弹显示的时候,游戏会不会卡? 今天有点时间,我针对这两个问题,简单的写了一个子弹的发射。 效果图: Last updated on 2013/09/06 - 18:26