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视频

第 3.6 集 - 共享虚拟内存

在本视频中,我们将介绍使用共享虚拟内存的卸载的基本知识。 它可用于共享基于指示器的复杂数据结构。

作者: Jiahui S. (Intel) 最后更新时间: 2016/04/06 - 22:58
Article

CertusNet FlexBNG——基于英特尔技术的通讯行业高效解决方案

挑战
作者: IDZSupport K. 最后更新时间: 2017/01/09 - 04:33
Article

用于渲染虚拟现实的投影方法的比较

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
作者: 管理 最后更新时间: 2016/11/13 - 23:25
博客

为您的物联网项目选择云服务

As IoT develops, SaaS will play an increasing role. Currently things like email, remote or virtual desktops, and CRM type tools occupy this category. Think Salesforce* or Google* apps and you have the right idea for SaaS. If you are looking for special functionality outside of your physical hardware, look to a SaaS type solution to fill this type of gap.
作者: JOSEPH W. (Intel) 最后更新时间: 2016/09/28 - 14:05
Article

OPNFV* 是什么以及英特尔® ONP 如何调整?

Learn about Open Platform for Network Functions Virtualization* (OPNFV*), how it relates to Intel® Open Network Platform (Intel® ONP), and how Intel is contributing to OPNFV.
作者: Michael Lynch (Intel) 最后更新时间: 2016/05/31 - 09:51
Article

Temple Gates Games 在旧金山举办的英特尔® Buzz Game Dev Workshop 中赢得游戏开发人员展示竞赛

2015 Intel® Buzz Workshop San Francisco had a great turnout! In addition to the panels and technical sessions for game developers, a Game Developer Showcase contest was held where developers could pitch their games to a panel of judges and an audience of peers. At this year’s Game Developer Showcase, a virtual reality (VR) game entitled Bazaar from Temple Gates Games won. The game is a surrealist...
作者: 管理 最后更新时间: 2016/09/28 - 15:57
Article

DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
作者: 管理 最后更新时间: 2016/11/15 - 19:07
Article

英特尔® 基于硬件的安全技术为生物识别应用带来独特优势第 1 部分

How Intel® Hardware-based Security Technologies Improve the Security of Biometrics Recognition. Trusted Execution Environment with Intel® Software Guard Extensions. What is TEE? Intel® Software Guard Extensions Technology Overview. How to Harden Biometric Recognition Function by Intel® Software Guard Extensions Technology? Memory Protection Scheme with Virtual Machine Extensions. The Weakness of...
作者: Jianjun Gu (Intel) 最后更新时间: 2016/06/20 - 13:09
Article

使用英特尔® 实感™ SDK 手标模块创建虚拟摇杆

英特尔 实感 SDK. This article provides sample code and instructions for creating a virtual joystick app that incorporates the new Hand Cursor Module in the Intel® RealSense™ SDK and a third-party virtual joystick device driver called vJoy*. Build it yourself - everything you need is here!
作者: Bryan B. (Intel) 最后更新时间: 2016/04/27 - 21:28
Article

如何在VT-d 虚拟化中安装Intel® Media Server Studio

Intel® Graphics Virtualization Technology (Intel® GVT) is an extension of Intel® Virtualization Technology (Intel® VT) for Directed I/O (Intel® VT-d) that provides hardware accelerated I/O virtualization support for Intel® HD graphics - it is one of the GPU virtualization solutions. Intel GVT allows the Virtual Machine (VM) to call a GPU function via I/O. Only one VM can use the GPU at a given...
作者: Jiandong Z. (Intel) 最后更新时间: 2016/05/12 - 23:20
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