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Article

System Analyzer Getting Started Guide

Introduction
作者: JOEL L. (Intel) 最后更新时间: 2015/07/01 - 16:00
Blog post

Ultrabook Part 2: Intel® VTune™ Amplifier XE 2011 with Windows 8* and Visual Studio* 2012 RC

As I continue to explore different Ultrabook capabilities, in this blog I decided to look into a powerful threading and performance optimization tool for C/C++, .NET, and FORTRAN developers who nee

作者: Jules Alfani (Intel) 最后更新时间: 2015/07/01 - 16:00
Forum topic

Appframework do not reset footer when orientation is changed

I made a simple APP just to test a problem with footer. I have the same issue in a more complex app.

作者: Hamilton Tenório da Silva 最后更新时间: 2015/07/01 - 16:01
Article

Adaptive Texture Space Shading for Stochastic Rendering

When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from visibility sampling using shader caching algorithms. We present a novel technique for reusing shading in a stochastic rasterizer. Shading is computed hierarchically and sparsely...
作者: Jon Hasselgren (Intel) 最后更新时间: 2015/07/01 - 15:58
Article

Layered Reconstruction for Defocus and Motion Blur

Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably more complex type of camera effect, and as a consequence, current algorithms are either slow or too imprecise to use in high quality rendering. We extend previous work on real-time...
作者: TOMAS A. (Intel) 最后更新时间: 2015/07/01 - 15:57
Forum topic

Build fail on version 2170

To be fair, I don't know if this is a 2170 issue, or something stupid I am doing.

Building Crosswalk for Android.

Get following message:

作者: Claude N. 最后更新时间: 2015/07/01 - 16:03
Article

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

We propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives.
作者: Franz Clarberg (Intel) 最后更新时间: 2015/07/01 - 15:56
Forum topic

Which is arm and which is x86?

Just did a sample build 2170.

Downloaded the build zip file.

There were two files:

projectname.android.201507013759.apk

projectname.android.201507013902.apk

作者: Claude N. 最后更新时间: 2015/07/01 - 16:05
Article

Intel(R) System Studio Developer Story : How to configure, build and profile the Linux Kernel of Android by using the VTune

Intel(R) System Studio Developer Story: How to configure, build, debug and optimize key parts of your mobile software stack for Android*

作者: JONG IL P. (Intel) 最后更新时间: 2015/07/01 - 16:05
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