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Article

Compiler, Architecture and Tools Conference

CATC 2014    CATC 2015

作者: admin 最后更新时间: 2015/07/07 - 11:59
Forum topic

Program using IMSL LIN_SOL_GEN crashing on runtime machine

Hello all,

This has to be a silly problem but I can't seem to find the source of it.

作者: Cédric H. 最后更新时间: 2015/07/07 - 11:52
Forum topic

XDK buid page unsecure link is send as secure

When the app is built, the screen gives the possibility to send the link with or without secure download link.

Regardless whether the box was ticked or not, a secure link is being send. 

作者: Rainer S. 最后更新时间: 2015/07/07 - 11:51
Forum topic

Free Webinar! Join us!

Learn graphics performance analysis workflows for your Windows and Android games.

作者: Seth S. (Intel) 最后更新时间: 2015/07/07 - 11:46
Forum topic

what are the meaning of intel_gpu_top information when encoding by qsv

Hello!

作者: wang x. 最后更新时间: 2015/07/07 - 11:39
Forum topic

Camera stopped working

Hello,

作者: James M. 最后更新时间: 2015/07/07 - 11:36
Article

Efficient Multi-View Ray Tracing Using Edge Detection and Shader Reuse

Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is...
作者: Magnus Andersson (Intel) 最后更新时间: 2015/07/07 - 11:16
Blog post

Women in Technology: Guadalajara, México

June 26th Intel® Guadalajara organized and executed the first developer event 100% dedicated to women in Mexico.

作者: MATTHEW H. (Intel) 最后更新时间: 2015/07/07 - 11:14
Forum topic

what are the meaning of intel_gpu_top information when encoding by qsv

Hello!

作者: wang x. 最后更新时间: 2015/07/07 - 11:14
Article

Hierarchical Stochastic Motion Blur Rasterization

We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel tile against moving primitive tests that also provide temporal bounds for the overlap. The algorithm works entirely in homogeneous coordinates, supports MSAA, facilitates efficient...
作者: Jacob Munkberg (Intel) 最后更新时间: 2015/07/07 - 11:12
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