graphics

面向基于英特尔® 架构的 Android* 的 CoCos2D

Cocos2D 是一款游戏引擎,可与从电脑到手机等多种设备配合使用。 该引擎支持丰富的特性,可帮助创建出色的 2D 游戏;它甚至包括具备全面功能的物理引擎。 CoCos2D 的核心元素是基本动画元素(即 sprite)的使用。 sprite 可能是一个简单的 2D 图像,也可能是其他 sprite 的容器。 在该游戏引擎中,sprite 排列在一起形成场景、游戏级别或菜单。

如你所知,英特尔® 针对最新的工具推出了许多处理器,这些处理器可为开发人员和用户带来出色的计算机图形。 在本文中,我将介绍如何使用 CoCos2D 构建项目。

安装软件

第一步是在 PC 上安装一下软件: JDK 与 JRE、Android SDK、Android NDK 以及 Eclipse(与 ADT 插件集成的开发环境)。 对于游戏引擎,你需要下载一版 CoCos2D。 我使用了 cocos2d—1.0.1-x-0.9.1。

如要编写非活动代码,你还需要下载 Cygwin。 下载 setup.exe 并选择 “Install from Internet” 选项。

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  • CoCos2D for Android* on Intel® Architecture

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  • 开发人员
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  • android
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