visual computing

Создание искусственного интеллекта для игр (часть 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
  • 开发人员
  • 游戏开发
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • 游戏开发
  • 图形
  • 并行计算
  • Создание искусственного интеллекта для игр (часть 1)

    The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
  • 开发人员
  • 游戏开发
  • 高级
  • 入门级
  • 中级
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • 游戏开发
  • 图形
  • 并行计算
  • 游戏行业的人工智能设计(第二部分)

    Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
  • 开发人员
  • 游戏开发
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • 游戏开发
  • 图形
  • 并行计算
  • Bitonic Sorting

    Demonstrates how to implement an efficient sorting routine with the OpenCL™ technology that operates on arbitrary input array of integer values. The sample uses properties of bitonic sequence and principles of sorting networks and enables efficient SIMD-style parallelism through OpenCL vector data types. The code is designed to work well on modern CPUs.
  • 开发人员
  • Linux*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • C/C++
  • 中级
  • OpenCL™ Code Builder
  • visual computing
  • OpenCL*
  • 开发工具
  • Intel® Many Integrated Core Architecture
  • 并行计算
  • 订阅 visual computing