visual computing

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
  • 开发人员
  • 英特尔® C++ Composer XE
  • 英特尔® 集成性能原件
  • Intel® Threading Building Blocks
  • 英特尔® Integrated Native Developer Experience
  • 英特尔® VTune™ 放大器 XE
  • libm
  • libimf
  • malloc
  • visual computing
  • zlib
  • dreamworks
  • memcpy
  • 游戏开发
  • 图形
  • 优化
  • A Performance Optimization Study for the DreamWorks Animation Fluid Solver

    While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
  • animation
  • visual computing
  • fluid simulation
  • dreamworks
  • 图形
  • Best Practices in Game Design for the Ultra-Mobile PC

    The Ultra-Mobile PC (UMPC) platform is of increasing importance as a target system for game developers. Because these systems run on Microsoft Windows* XP Tablet PC Edition, they don't require a full operating system port for existing games, but the UMPC form factor does introduce a number of unique considerations in game design.
  • visual computing
  • 游戏开发
  • 图形
  • 移动性
  • Microsoft Flight Simulator X SOARS to New Heights with Multi-Threading

    The multi-threading techniques employed in Microsoft's latest release preview the possibilities in future business and entertainment software where processor-intensive tasks performed in parallel will give developers abundant opportunities to model and depict natural-world phenomena.
  • texture map
  • 3d modeling
  • visual computing
  • 游戏开发
  • 图形
  • 并行计算
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