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Fluid Simulation for Video Games (part 12)

This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
  • 开发人员
  • 游戏开发
  • Intel® Threading Building Blocks
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  • Jerkstrophy
  • 游戏开发
  • 图形
  • Fluid Simulation for Video Games (part 10)

    This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
  • 开发人员
  • 游戏开发
  • Intel® Threading Building Blocks
  • visual computing
  • fluid simulation
  • thermal effects
  • thermal expansion
  • thermal diffusion
  • vorton
  • 游戏开发
  • 图形
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