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questions about analyzer and tracer

Q1:

why is there nothing under "Installed Media SDK packages (be patient...processing takes some time):"? but I had install INDE 2015 to C:\Intel\INDE.

Q2:

after updating graphic driver from 10.18.10.3574 to 10.18.10.4226, the function MFXQueryVersion in my code get API version 1.11, but the analyzer still only detect to 1.8

Q3:

Execute tracer.exe before running the target application based on SDK, but there is no log file ouput, why?

巨人网络携手英特尔 Havok引擎加速手游3D时代来临

巨人网络携手英特尔 Havok引擎加速手游3D时代来临

7月30日,巨人网络与Intel(英特尔)旗下游戏引擎公司Havok在上海正式签约结成战略合作伙伴,双方将在3D手游领域展开全面深度合作。Intel作为全球最大的个人计算机零件与CPU制造商,首次携手中国最大的网游厂商之一巨人网络在移动游戏领域发力。Intel将通过旗下知名的游戏引擎Havok,为巨人网络在3D手游开发领域提供行业领先的技术支持与产品体验,加速双方在移动游戏领域的布局。巨人与Havok将合作开发巨人网络旗舰IP“征途”的首款战略级3D手游大作《3D征途》(手机版)。

using sample_multi_transcode_drm transcoding 1080p.h254(900 frame), sometime, the sample_multi_transcode_drm dont end

 

sir:

         using sample_multi_transcode_drm transcoding 1080p.h254(900 frame), sometime, the sample_multi_transcode_drm dont end its process which still use memory and cpu(very little),  and the transcoding file only part is completed.    i use the command "top", get the fact what the sample_multi_transcode_drm would always be  here, the content of transcoding result file dont change. 

        if i want to end the process of the sample, i must using "kill PID" command.

Intel Resources for Game Developers

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  • H264 requirements for IMSDK samples: baseline/main/etc.

    I have installed Centos, Intel media sdk 2015R6 and trying to launch samples now.

    Sample h264 file #1:

    $ ffmpeg -i bunny.264 
    ffmpeg version n2.6.1 Copyright (c) 2000-2015 the FFmpeg developers
    ...
    Input #0, h264, from 'bunny.264':
      Duration: N/A, bitrate: N/A
        Stream #0:0: Video: h264 (Constrained Baseline), yuv420p, 240x160, 24 fps, 24 tbr, 1200k tbn, 48 tbc
    

     

    Sample h264 file #2:

    JoinSession with active tasks

    Our app transcodes a never ending playlist of videos into a single seamless realtime transport stream. We use separate sessions for the encoding and decoding. The encoding session never ends, but we create a new sesion for each decoder. To optimize performance, we were looking into joining the sessions, but JoinSession may fails with MFX_WRN_IN_EXECUTION when "Active tasks are executing or in queue in one of the sessions. Call this function again after all tasks are completed.".

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