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Visualize this! a talk with Reallusion @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is John Martin VP Product Marketing at Reallusion.



Download Link - High Quality MP4 Video File (Large)

Questions :
1. Tell us about your self and Reallusion

Visualize this! a talk with Creative Assembly @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is James Russell Lead Designer for the Total War series.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Tell us about your background and role at CA?

Visualize this! a talk with Emotional Robots @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guests are Zach Lehman Executive Producer and Joe Cleary – Game Designer @ Emotional Robots.



Download Link - High Quality MP4 Video File (Large)

Questions :

Visualize this! a talk with Atari/Bedlam studios @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Ernst, Production Director at Bedlam Studios.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Can you tell us a little about Bedlam Studios and your role there?

Visualize this! with Blizzard @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Frank Pearce, EVP Product Development at Blizzard.



Download Link - High Quality MP4 Video File (Large)

Questions :
Tell us about your role and how it has evolved over your years with Blizzard.

Visualize this! a talk with codemasters @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Browne Principal Games Designer at Codemasters.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Tell us about your role at Codemasters

Apps爱上了MeeGo

自Apple建立了新的移动设备商业模式以来,特别是智能手机的创新使整个移动互联行业发生了翻天覆地的变化。

Apple的创新商业模式是AAD-CPC模式:

    - Apps是内容(Contact)

    - App Store是平台(Platform),提供丰富而强大的服务(Service)

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