We are using intel inspector XE 2016 on a game made on Unreal Engine 4 to find memory leaks. However it seems to report a lot of false-positive pairs of "missing allocation" and "memory leak". We suppose that all allocations in one thread but free'd in another thread are causing such false positive reports. Is there a solution/option to tell intel inspector that such reports are linked? We can't find our real memory leak as we are flooded in a lot of those reports.