The table below lists the sample code projects part of the Intel® Media SDK tutorial, illustrating key use cases of the SDK.
Salve a tutti,
è onore mio, di Community Manager di IDZ (Intel® Developer Zone™) per l'Italia, darvi il benvenuto nel nuovo portale dedicato a tutto il mondo software su architetture Intel.
The answer is "almost". There are two types of bugs: Reliability and Usability.
There are so many examples of applications using pre-processing strategy that it is trivial. For example using a webcam we often find the device driver doing some software adjustments and corrections such as white balancing. Too often we find devices using software features. Other examples would be in a pipeline and User Interfaces. When it comes to UI we already learned to fill the list when the user clicks the drop-down, so only when the user really wants to use the list we will "pay" for the data.
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken out of context issues that’s plagued this industry for years; and it’s time to put a put a nail in the coffin on this issue. PC gaming is not being pirated to the tune of 90% by any stretch of the definition.