This week we've been rather busy as The Other Brothers is gearing up for release, but here's what we've been up to:
Earlier in the week, Bob hosted a Hangout with some of us involved in the challenge, it was nice to have a chat and I hope we can do it again soon!
Hey everyone, chip here again with Sixense Studios.
Wow, thanks for the great video, judges! It’s nice to put some voices to your comments and hear what you’re thinking a bit more in-depth. We had a great week with all of us in the same office for the first time since the contest began. This has been our most productive week yet and we’re inspired to push even harder with this project.
Week Two brought with it some interesting challenges. We’ve finished our first sprint and many of the features for Kiwi Catapult Revenge are now complete. We were pleased to see that all the tasks we set for ourselves wasn’t too big of a bite to take, and our knowledge of the capabilities of the perceptual computing camera and the PC SDK are making us comfortable with achieving our goal of eye/gaze tracking.
Last weekend I finished off the Beta version of Betray. And that means that its time to start thinking about building my Gui tool kit. Before we get going lets strategize a bit about how I'm going to do this.
Welcome back to my humble attempt to re-write the rule book on teleconferencing software, a journey that will see it dragged from its complacent little rectangular world. It’s true we’ve had 3D for years, but we’ve never been able to communicate accurately and directly in that space. Thanks to the Gesture Camera, we now have the first in what will be a long line of high fidelity super accurate perceptual devices. It is a pleasure to develop for this ground breaking device, and I hope my ramblings will light the way for future travels and travellers.
This week we are getting our hands deep into the sdk and the how we will use it to control Stargate Gunship.
Well, it's week 2 now and development is carrying on apace. I've managed to get a fair bit into Huda in the first week, so the question has to be asked "Will Peter manage to maintain this awesome pace?" We all know that was the question you wanted to ask, but were far too nice to ask, so we'll take it as read, shall we?
Hey everyone, chip here with Sixense Studios.
There is a fundamental problem when creating new hardware: you need software using it before anyone is willing to buy it. The problem with getting software written for new hardware, is that no one wants to put in the time to build applications using hardware that no one has bought yet. This chicken and egg problem has killed lots of cool hardware, from anyone who hasn't had the skills to develop their own killer apps, or the clout to convince the world that every one will buy their hardware. My first week of work on the challenge has been dedicated to trying to solve this problem.