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wrnch* Democratizing Marker-Less Motion Capture

发布时间:2019 年 6 月 25 日

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.

Master of Shapes | VR Go-Karts!

上次更新时间:2019 年 5 月 9 日视频时长:3 分钟

Learn how interactive design studio Master of Shapes created their VR Go-Kart experience using an Intel® NUC powered by an AMD* Radeon* RX Vega GPU and an Intel® Core™ i7 processor!

Not Just a Game: Tsunami XR* Builds an Immersive Training Solution in Virtual Reality

The Intel® Xeon® processors of today power the business solutions of tomorrow.

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Design Better Buildings and Infrastructure in Virtual Reality with Intel® Core™ Processors

With streamlined software from IrisVR and custom workstations from Puget Systems, construction teams can collaborate on data-rich 3D models in VR.

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle

Botanical Dimensions:借助第九代智能英特尔® 酷睿™ 处理器实现独特沉浸式体验

本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作,支持玩家穿越 Botanical Dimensions 丛林,尽享互动式、多世界极致体验。

Architecture Overview for Intel® Processor Graphics Gen11

上次更新时间:2019 年 3 月 18 日

Intel® Processor Graphics is a proprietary Intel® technology that provides graphics, compute, media, and display capabilities for many of Intel’s processor system-on-a-chip (SoC) products. This whitepaper focuses on the components of Gen11 architecture. For short hand, in this paper we may use the term Gen11 to refer to just those components. Processor products derived from Intel processor graphics Gen11 will be released in the near future.

Intel’s on-die integrated processor graphics architecture offers outstanding real time 3D rendering and media performance. In addition, its underlying compute architecture also offers general purpose compute capabilities that delivers up to a teraFLOP performance. The architecture of Intel processor graphics delivers a full complement of high-throughput floating-point and integer compute capabilities, a layered high bandwidth memory hierarchy, and deep integration with on-die CPUs and other on-die SoC devices. While Gen11 will typically ship with 64EUs, there may be different configurations.

  • Up to a teraFLOP performance
  • Coarse pixel shading (CPS)
  • Position only shading tile based rendering (PTBR)

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.

英特尔® Open Image Denoise 库有助于节省时间,提高质量

英特尔创建了使用光线跟踪进行图像渲染的一整套解决方案,包含高性能开源滤波器。该解决方案已发布测试版。

Build Lights Fast with the Power of 8th Generation Intel® Core™ i7 Processors and Unreal Swarm*

The success of games have a lot to do with how the lighting is handled in Unreal Engine*. One reason for for this is static light-mapping.Learn more..

借助第八代智能英特尔® 酷睿™ i7 处理器和 Unreal Swarm* 的强大性能快速构建光照

游戏的成功与 Unreal Engine* 如何处理光照密切相关,原因之一就是静态光映射。了解更多信息。

Intelligent and Real-Time Video Background Removal on Intel® Graphics Technology Using XSplit VCam

发布时间:2019 年 2 月 27 日作者:Xavier H.

XSplit VCam was developed by SplitmediaLabs to bring advanced-quality video background removal solution to the game streaming market.

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Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

发布时间:2019 年 1 月 21 日作者:Abhishek 81

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior

Beyond the Edge of your Seat: Vreal* Puts the Audience in the Game

Vreal offers a new level of game-cast engagement for viewers with VR head­sets.

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ArtofCorner* and Capturing Reality* Bring a 130-Year Old Artist's Studio to Life

Co-authored with: Frédéric Purgal, CEO of ArtofCorner

Executive Summary

State-of-the-art virtual...

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?

发布时间:!datetime,更新时间: 2019 年 1 月 3 日作者:Brenda C.

 

Intel has many awesome software development tools to optimize media and video solutions and applications across edge to the cloud....

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Codecs and Streaming Solution from Anyware Video

发布时间:2019 年 1 月 3 日

MainConcept* codecs and streaming components are the driving force behind Anyware Video’s broadcast video servers

2018 Buzz Workshop: Guangzhou

发布时间:2019 年 1 月 1 日作者:JICHUAN S.

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

One Game, Two Markets: Reaching the Largest VR Audience Possible Webinar

上次更新时间:2018 年 12 月 18 日视频时长:46 分钟

Skydance Interactive* shares the developer story on how to develop and design one game for separate markets, and key points to keep in mind through development.

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Develop Virtual Reality Games for Dual Markets

发布时间:2018 年 12 月 11 日作者:Jason Powell

Skydance Interactive* addresses the unique challenge of game development for both arcade use and home-based players

Maximizing Visuals with CPU Particles in Unreal Engine* 4

发布时间:!datetime,更新时间: 2018 年 12 月 6 日作者:La Fetra, Scott

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

利用 Unreal Engine* 4 的 CPU 粒子最大限度地提升视觉效果

Unreal Engine* 4 中 CPU 粒子的许多功能都远远超出了 GPU 粒子,包括精准碰撞。

Adding Dimension to Data Analytics through Immersive Visualization

发布时间:2018 年 11 月 26 日作者:Jason Powell

Virtual Cove Visualizer taps the greater potential of the human mind by allowing to view data in multiple dimension

Practical VR: Immersive Arena Experience ADDS a Human Element

发布时间:2018 年 11 月 21 日

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders

Virtualizing Tourism with Interactive VR – Making Destinations Travel to You

发布时间:2018 年 11 月 21 日

The Tourism industry sees a major marketing, promotional and outreach opportunity in VR tourism, or Virtual Reality

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Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

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实时模型 — 超越多边形计算

网格中多边形的数量通常决定了渲染的速度。

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Cinema 4D* 中令人惊叹的体积效果第 2 部分: 喷发状等离子体云和块状云

本文将深入研究如何创建更为复杂的视觉,比如逼真的烈日和细节丰富的太阳。

Conservative Morphological Anti-Aliasing (CMAA)

发布时间:!datetime,更新时间: 2018 年 11 月 14 日作者:Filip Strugar

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Cinema 4D* 中令人惊叹的体积效果第 1 部分:可见光的魔力

云、雾、星云、火状结构等体积效果是 3D 美术师日常工作中的常见任务。

An Immersive Tour of a Ghost Town: Bodie, California

This code sample demonstrates how VR can be used to reach audiences other than gamers.

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

发布时间:2018 年 11 月 1 日

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

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