Light Scattering

Light Scattering
The purpose of this video & sample is to demonstrate that atmospheric light scattering effects which were previously available for high-end GPUs only, can now be implemented (with some simplifications) in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results. The sample demonstrates three techniques for calculating volumetric lighting effects and shows how adjusting specific parameters in each scenario affects quality and frame rate of the scene.
Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.