Forward Clustered Shading



This sample demonstrates Forward Clustered Shading, a recently proposed light culling method that allows the convenience of forward rendering, requires a single geometry pass, and efficiently handles high light counts. Special care has been taken to minimize CPU usage through low level optimizations and by leveraging ISPC. Various rendering techniques are available in the sample to compare and contrast performance (see https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines).

Contact: Marc Fauconneau Dufresne

For more complete information about compiler optimizations, see our Optimization Notice.
AttachmentSize
Package icon Clustered Shading.zip46.42 MB

1 comment

Top
Alexei K.'s picture

Good job.

But, is there any code example with shadows for clustered shading technique ?

Regards.
 

Add a Comment

Have a technical question? Visit our forums. Have site or software product issues? Contact support.