Forward Clustered Shading

 

 

This sample demonstrates Forward Clustered Shading, a recently proposed light culling method that allows the convenience of forward rendering, requires a single geometry pass, and efficiently handles high light counts. Special care has been taken to minimize CPU usage through low level optimizations and by leveraging ISPC. Various rendering techniques are available in the sample to compare and contrast performance (see https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines).

 

 

Contact: Marc Fauconneau Dufresne

Marc Fauconneau
08-05-2014
08-05-2014
Graphics Tech Samples
 
 
 
URL TO THUMBNAIL
SHORT DESCRIPTION OF SAMPLE HERE
AttachmentSize
Package icon Clustered Shading.zip46.42 MB
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1 comment

Top

Good job.

But, is there any code example with shadows for clustered shading technique ?

Regards.
 

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